Sportsbook Terms & Conditions

INTRODUCTION

1.1. These Terms and Conditions apply to the use of the Sportsbook platform, and the Account Holder agrees to adhere to them, including the general Terms and Conditions applicable to the Sportsbook platform, by placing a bet.

1.2. The use of this Sportsbook platform is regulated by the Government of Curacao.

1.3. Any disputes related to the use of this Sportsbook platform should be emailed to support@solcasino.io. If the reply is unsatisfactory, a request for confidential arbitration can be sent to the Government of Curacao, whose decision is binding and can be entered as a judgment in any court of competent jurisdiction.

1.4. Sportsbook platform can make changes to the site, betting limits, payout limits, and offerings.

1.5. Sportsbook platform can update, amend, edit, and supplement these Terms and Conditions at any time.

1.6. References to words or objects in these Terms and Conditions that appear in the singular also apply to the plural. References to gender are non-binding and for informational purposes only.

1.7. Bets are made using cryptocurrency, and the displayed value of bets is provided in USD as a reference for players. To mitigate any impact of cryptocurrency price fluctuations, players have the option to place their bets using stablecoins like USDC or USDT.

DEFINITIONS

2.1. Sportsbook platform - a legal entity engaged in betting activities in accordance with the licensing and legislative requirements of the country.

2.2. Client - an individual who has agreed to the Rules for accepting bets and registered on the site solcasino.io.

2.3. Bet - a risk-based agreement concluded between the Client and the Betting Company on the outcome of an event in which they do not participate, involving a win. Bets are made on terms previously proposed by the Sportsbook platform.

2.4. Stake - the amount of money transferred by the client to Sportsbook platform, which is the main condition for participation in a bet in accordance with these Rules.

2.5. Outcome - the result of the event on which the Sportsbook platform is invited to make a bet.

2.6. Odd - the number by which the bet amount of the stakeholder is multiplied when determining the payout amount if the bet wins.

2.7. Winnings - cash to be paid to the Client upon the outcome on which a bet was made.

2.8. Bonuses:

2.8.1. Bet refund - bet refund; the client gets only the won amount on their account. For example, freebet 5 on odd 3.5; the client gets 53.5 - 5 = 12.50.

2.8.2. Free money - the client gets the bet amount and winnings on their account. For example, freebet 5 on odd 3.5; the client gets 53.5 = 18.50.

2.8.3. No-risk bet - the player uses their money for the bet, but if the bet loses, they get their money back.

BETTING RULES

3.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds, switched odds, or a bet made after an event has started.

3.2. All bets accepted by Sportsbook platform are subject to these rules, as well as applicable license conditions.

3.3. Sportsbook platform reserves the right to refuse, restrict, cancel, or limit any bet.

3.4. Sportsbook platform reserves the right to settle after the contest is final or with official results.

3.5. The winner of an event will be determined on the date of the event’s conclusion. Sportsbook platform does not recognize protested or overturned decisions for betting purposes. The settlement of an event suspended after the start of the competition will be decided according to the betting rules specified for that sport by Sportsbook platform.

3.6. Betting is prohibited for individuals under the age of 18.

3.7. Sportsbook platform reserves the right to change and update the rules without prior written notice. Any changes will be posted on the platform’s website.

3.8. Maximum bet amounts for sporting events will be set by Sportsbook platform, and these limits may change without prior written notice. The platform may also adjust individual account limits.

3.9. Sportsbook platform may cancel any pending plays for accounts with negative balances, regardless of whether the funds resulting from the error were used.

3.10. Members are responsible for their account transactions. They must review and confirm their bets for errors before submitting them. Once a transaction is complete, it cannot be changed. Sportsbook platform is not responsible for missing or duplicate bets made by clients, and they will not accommodate requests for alterations due to a missing or duplicated play. Clients can review their transactions in the “My Bets” section of the site to ensure all requested bets were accepted.

3.11. Disputes must be filed within seven (7) days from the decision date of the bet in question. Claims after this period will not be honored. Clients are responsible for their account transactions.

3.12. Winnings will be calculated using Decimal Odds. Some odds may not translate into British-style fractions, causing round-off errors. The nearest fractional odds will be displayed.

3.13. Sportsbook platform reserves the right to suspend a client account without prior notice.

3.14. If there is a discrepancy between the English version of the rules and any other language version, the English version will be considered correct.

3.15. Combo (accumulators, parlays, multis) bets that rely on the outcome of one part of the bet contributing to another are not accepted. If accepted, this type of bet can be canceled.

Example: a bet on Barcelona to win La Liga, combined with a Barcelona win in the deciding game.

3.16. System bets will not count towards the wagering requirement in Bonus.

3.17. Live Score Updates are for guidance only. Sportsbook platform is not responsible for any errors. The platform reserves the right to cancel any bets if the outcome is known or if the odds have not been updated correctly due to technical issues.

3.18. Outright bets are considered “all in run or not” and will be settled as a loss if the selection does not participate in the event, unless otherwise stated. Dead heat rules apply when there is more than one winner. Bettors’ stakes are divided by the number of tied selections, and this portion of their stakes is settled as a winner, while the rest is settled as a loser.

3.19. Sportsbook platform may void or cancel any bets where the outcome has been altered by the imposition of penalty points, enforced relegations, or any other measure enforced as a result of anything other than the normal results of the games/competitions in question.

3.20. Official competition information provided at the time of the result is used to settle bets, unless stated otherwise. In the case of events outside official competitions, bets are settled using the information provided.

3.21. If one of the competitors does not start, Sportsbook platform cancels the head-to-head market.

3.22. If both competitors do not finish, the winner is the competitor who completed more laps. If both competitors exit in the same lap, Sportsbook platform cancels the head-to-head market.

3.23. If competitors finish in the same position, Sportsbook platform cancels bets on the head-to-head market.

3.24. Sportsbook platform is not responsible for any damages resulting from a system malfunction, defects, delays, manipulations, or errors in data transfer.

3.25. The Sportsbook platform considers clients’ claims within 30 days of receiving a written application from the client. The platform notifies the client of its decision through an email linked to the game account.

3.26. If Sportsbook platform suspects any unfair activity, it can void any bet or a part of it, making the bet invalid. In such cases, the payout is made with odds of “1”, or the platform can suspend any withdrawals for up to 31 calendar days.

3.27. Clients can only bet as individuals, and group bets are not allowed. Repeated bets on the same results/winners from the same or different customers may be declared invalid. Even after the official results of the competition/athletes are known, Sportsbook platform may consider indicated bets invalid if it suspects collusion or syndicate involvement, or the bets were made within a short period of time by one or more clients. The platform also reserves the right to refuse to accept bets or count already made bets as invalid if they are made from different game accounts with the same IP address.

3.28. In LIVE bets, if the match is interrupted or postponed and does not continue within 48 hours of the scheduled time, the bets will be canceled, except for those outcomes that were defined when the game was stopped.

3.29. Statistics or editorial text published on the Sportsbook platform site are considered additional information, but the platform does not acknowledge or accept any liability if the information is incorrect. It is the account holder’s responsibility to be aware of circumstances relating to an event at all times.

3.30. The use of automated systems, including scanners or robots, on Sportsbook is prohibited. Sportsbook platform reserves the right to cancel any bet made using automatic systems.

3.31. It is forbidden to use accounts owned by other people or registered accounts on behalf of other people. Sportsbook platform reserves the right to cancel any bet made by someone who is not the owner of the account.

BET TYPES

4.1. Single (Ordinary) - a bet on a separate outcome of the event. The payout for a single bet is equal to the product of the bid amount set for the outcome price.

4.2. Combo - a bet on several independent outcomes of events. To win on an express bet, none of the outcomes that are included in the express can result in a loss. Losing one of the results of the combo means losing the entire combo. The combo payment is equal to the product of the bet amount and the odds of all outcomes included in the combo.

4.3. System - a set of combos that is a complete search of variants of combos of the same size from a fixed set of outcomes. It is characterized by the same stake for each express (system option) and the same number of outcomes in each express. When betting on the system, the total number of outcomes and the number of combos (system option) must be specified. Payment on the system is equal to the amount of payments on combos included in the system.

4.4. A “Trixie” is a combination that includes one treble and three doubles from a selection of three matches.

4.5. A “Patent” is a combination that includes one treble, three doubles, and three singles from a selection of three matches.

4.6. A “Yankee” is a combination that includes one fourfold, four trebles, and six doubles from a selection of four matches.

4.7. A “Canadian” (also known as “Super Yankee”) is a combination that includes one fivefold, five fourfolds, ten trebles, and ten doubles from a selection of five matches.

4.8. A combination known as ‘Heinz’ comprises one sixfold, six fivefolds, fifteen fourfolds, twenty trebles, and fifteen doubles from a selection of six matches.

4.9. A combination known as ‘Super Heinz’ comprises one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles, and twenty-one doubles from a selection of seven matches.

4.10. A combination known as ‘Goliath’ comprises one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles, and twenty-eight doubles from a selection of eight matches.

4.11. If the odds have more than two digits after the decimal point, the payout will be rounded to the second digit after the decimal point.

4.12. ‘Cash out’ is a personal offer initiated by the Sportsbook platform to a bet participant, aimed at changing one or more essential betting conditions (such as coefficient, event calculation time, etc.) to establish a new result and finalize the bet at the current time. The offer to redeem a bet can be accepted or rejected by the participant of the bet. By choosing ‘Cash out,’ the participant of the bet confirms their acceptance of the new essential conditions of the bet. Cash out rates can be offered for both prematch and live betting. The bookmaker’s office reserves the right to change the offer to repurchase the bid over time, or not to form a bid to repurchase the bet without giving a reason.

MARKETS

5.1. ‘Match’ (1X2) is where betting on the (partial or definite) outcome of a match or event is possible. The options are: ‘1’ = Home team, or team listed to the left side of the offer; ‘X’ = Draw, or the selection in the middle; ‘2’ = Away team, or team listed to the right side of the offer.

5.2. ‘Correct Score’ is where betting on the (partial or definite) exact score of a match or event is possible.

5.3. ‘Over/Under’ (Totals) is where betting on the (partial or definite) amount of a predefined occurrence (such as goals, points, corners, rebounds, penalty minutes, etc.) is possible. If the total amount of the listed occurrences is exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points, and the match ends with the result 64-64, will be declared void.

5.4. ‘Odd/Even’ is where betting on the (partial or definite) amount of a predefined occurrence (such as goals, points, corners, rebounds, penalty minutes, etc.) is possible. ‘Odd’ is 1,3,5, etc.; ‘Even’ is 0,2,4, etc.

5.5. ‘Head-to-Head’ and/or ‘Triple-Head’ is a competition between two or three participants/outcomes, originating from either an officially organized event or virtually defined by the Sportsbook platform.

5.6. ‘Half time/Full time’ is where betting on the result in halftime and the final outcome of the match is possible. For example, if at halftime, the score is 1-0, and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e., other than two halves).

5.7. Betting on each period of a match or event is known as “Period Betting.”

5.8. “Draw No Bet” allows betting on either “1” or “2” in a match/event. If the match ends in a draw or the specified occurrence does not happen, the stakes are refunded.

5.9. “Handicap” allows betting on whether the chosen outcome will win after a specified handicap is added/subtracted to the score. Bets are void if the result after adjusting the handicap line equals the betting line. For example, a bet on -3.0 goals is void if the team wins the match by exactly 3 goals difference.

Asian Handicap: Home team (-1.75) vs Away team (+1.75). The stake is split into 2 equal bets and placed on the outcomes -1.5 and -2.0. To win the bet, Team A must win with a larger margin than both handicaps. If Team A wins by a 2-goal margin, the bet is partially won with a payout on the -1.5 part of the bet and a refund on the -2.0 side. The whole stake is lost if the match produces any other outcome. Away team is given a +1.75 goal advantage, and the stake is divided into 2 equal bets placed on the outcomes +1.5 and +2.0.

5.10. “Double Chance” allows betting on two outcomes of a match/event simultaneously. The options are: 1X, 12 and X2, with “1,” “X,” and “2” defined as previously.

5.11. “Outright” or “Place” betting allows choosing from a list of alternatives and betting on a participant winning or placing within a specified position in the classification of the listed event/competition.

5.12. “Quarter/Half/Period X” bets refer to the result/score achieved within the timeframe and exclude points/goals/events tallied from other parts of the event/match. Bets are voided if the match is played in any other format than the one stipulated in the offer.

5.13. “Result at end of Quarter/Half/Period X” bets refer to the result of the match/event after the stipulated timeframe, taking into account all other points/goals/events tallied from previous parts of the event/match.

5.14. “Race to X Points/Race to X Goals” and similar bets refer to the team/participant reaching the earliest tally of points/goals/events. If the offer lists a timeframe, it excludes points/goals/events tallied from other parts of the event/match unrelated to the mentioned timeframe. If the listed score is not reached within the stipulated timeframe, bets are void unless otherwise stated.

5.15. “Winner of Point X/Scorer of Goal X” and similar bets refer to the team/participant winning or scoring the listed occurrence. No reference to events before the listed occurrence is considered for these bets. If the listed event is not achieved within the stipulated timeframe, bets are void unless otherwise stated.

5.16. Bets referring to a particular occurrence in a predefined time order, such as “First Card” or “Next Team to receive penalty minutes,” are void if it is not possible to decide the winning outcome without reasonable doubt, for example, if players from different teams are shown a card in the same interruption of play.

5.17. “Team to score first and win” refers to the listed team scoring the first goal and winning the match. All bets are void if there are no goals.

5.18. “Clean sheet” means the listed team must not concede any goals during the match.

5.19. If a team wins the match after being at least one goal down at any point, it is considered a win from behind.

5.20. If a team wins both halves/periods, it means that the team has scored more goals than its opponent during all the scheduled halves/periods of the match.

5.21. The reference to “Injury Time” indicates the amount displayed by the designated official and not the actual amount played.

5.22. Offers like “Man of the Match,” “Most Valuable Player,” etc. will be settled based on the decision of the competition’s organizers, unless stated otherwise.

SPECIAL RULES FOR SPORTS

6.1. Soccer

6.1.1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each, along with any additional time added by the referee to compensate for injuries and other stoppages. This does not include periods of extra time nor penalty shootouts unless explicitly stated.

6.1.2. Corners awarded but not taken will not be considered.

6.1.3. Own goals will not be considered for Anytime Goalscorer, Player to Score X, Next Goalscorer, or more settlement purposes and will be ignored.

6.1.4. All players who took part in the match since kick-off or the previous goal are considered as runners.

6.1.5. If a player is not in the starting XI, all player markets will be voided.

6.1.6. If for any reason an unlisted player scores a goal, all bets on listed players will stand.

6.1.7. Anytime Goalscorer, Player to Score X, or Next Goalscorer markets will be settled based on TV insert and statistics provided by Press Association unless clear evidence indicates that these statistics are incorrect.

6.1.8. Interval markets will be settled based on the goal time announced by TV. If this information is unavailable, the time according to the match clock will be considered.

6.1.9. Interval goal markets are settled based on the time the ball crosses the line, not the time the kick is made.

6.1.10. Corner interval markets are settled based on the time the corner kick is taken, not the time the corner is conceded or awarded.

6.1.11. Booking interval markets are settled based on the time the card is shown, not the time the infringement is made.

6.1.12. Offsides will be settled based on the time when the referee gives the decision, including any video assistant referee (VAR) situations.

6.1.13. Penalty markets will be settled based on the time when the referee gives the decision, including any video assistant referee (VAR) situations.

6.1.14. Penalties awarded but not taken will not be considered.

6.1.15. Next scoring type: Freekick - The goal must be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal. Penalty - The goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count. Own Goal - If the goal is declared as an own goal. Header - The scorer’s last touch must be with the head. Shot - The goal must be scored with any part of the body other than the head, and the other types do not apply. No Goal.

6.1.16. If the market was opened with a missing or incorrect red card, the betting will be voided.

6.1.17. Betting will be voided if odds are offered with incorrect match time exceeding 5 minutes.

6.1.18. If an incorrect score is entered, all markets during the time the incorrect score was displayed will be cancelled.

6.1.19. Betting will be voided if team names or category are displayed incorrectly.

6.1.20. Each yellow card counts as 1 point and each red or yellow-red card counts as 2 points. The 2nd yellow card leading to a yellow-red card is not considered. Consequently, one player cannot cause more than 3 cards.

6.1.21. Settlement will be based on all available evidence of cards shown during the regular 90 minutes play.

6.1.22. Cards shown after the match will not be considered.

6.1.23. Cards for non-players (substituted players, managers, players on bench) will not be considered.

6.1.24. Each yellow card counts as 10 points and each red or yellow-red card counts as 25 points. The 2nd yellow card leading to a yellow-red card is not considered. Consequently, one player cannot cause more than 35 booking points.

6.1.25. Settlement will be based on all available evidence of cards shown during the regular 90 minutes play.

6.1.26. Cards for non-players (substituted players, managers, players on bench) will not be considered.

6.1.27. If the match format is changed, all bets will be voided.

6.1.28. If a friendly match ends by referee decision earlier than 80 minutes, all bets will be voided.

6.1.29. All bets will be voided if a friendly match ends by referee decision earlier than 80 minutes.

6.1.30. All soccer player prop bets will be settled using the information provided by OPTA (https://soccerstats.info/).

6.1.31. Player Props definition:

6.1.31.1. Goal/Own Goal: A goal is awarded if the original attempt is on target. An own goal is awarded if the attempt is off target and deflected into the goal by an opponent.

6.1.31.2. Shots: A shot on target is any clear attempt to score that goes into the net, would have gone into the net but for being saved by the goalkeeper or stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block), or goes over or wide of the goal without making contact with another player. Directly hitting the frame of the goal without scoring and blocked shots are not counted as shots.

6.1.31.3. Shots on Goal: A shot on goal is any attempt that goes into the net, would have gone into the net but for being saved by the goalkeeper or stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block). Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal. Shots blocked by another player who is not the last-man are not counted as shots on target.

6.1.31.4. Goal Contribution

This refers to the final touch, whether it be a pass, a pass-cum-shot, or any other touch, that leads to the recipient of the ball scoring a goal. If the final touch (as defined in bold) is deflected by an opposition player, the initiator is only credited with a goal contribution if the receiving player was likely to receive the ball without the deflection having taken place. Own goals, directly taken free kicks, direct corner goals, and penalties do not count towards a goal contribution.

6.1.31.5. Tackle

A tackle occurs when a player connects with the ball in a ground challenge and successfully takes the ball away from the player in possession. The tackled player must have clear possession of the ball before the tackle is made. A tackle won is defined as when the tackler or one of their teammates regains possession as a result of the challenge or the ball goes out of play and is considered "safe." A tackle lost is when a tackle is made but the ball goes to an opposition player. Both are considered successful tackles; however, the outcome of the tackle (won or lost) is determined by where the ball goes after the tackle. Intercepting a pass does not count as a tackle.

6.2. Tennis

6.2.1. If any player retires or there is a walkover, all undecided bets are void.

6.2.2. If there is a delay due to rain, darkness, or other reasons, all markets remain unsettled, and trading will resume once the match continues.

6.2.3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

6.2.4. If a match finishes before certain points/games are completed, all point/game related markets affected are void.

6.2.5. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.

6.2.6. If players/teams are displayed incorrectly, we reserve the right to void betting.

6.2.7. If a player retires, all undecided markets are void.

6.2.8. If a match is decided by a Match tie-break, it will be considered the third set.

6.2.9. Every tie-break or Match tie-break counts as one game.

6.3. Basketball

6.3.1. Markets do not include overtime, unless otherwise specified.

6.3.2. If odds were offered with an incorrect match time (over 2 minutes), we reserve the right to void betting.

6.3.3. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.

6.3.4. If a match does not end in a tie but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

6.3.5. If a match ends before the Xth point is reached, the related markets (including OT) are void. This includes "Who scores Xth point?" and "Which team will win the race to X points?"

6.3.6. The market "Will there be overtime?" will be settled as "yes" if the match ends in a draw at the end of regular time, regardless of whether or not overtime is played.

6.4. American Football: 6.4.1. If there is a delay due to weather conditions or other unforeseen circumstances, all markets will remain unsettled, and trading will resume as soon as the match continues.

6.4.2. Markets do not take into account overtime unless specifically stated.

6.4.3. If markets are open with an incorrect score that significantly affects prices, we reserve the right to void betting.

6.4.4. If odds were provided with an incorrect match time exceeding 89 seconds, we reserve the right to void betting.

6.4.5. If an incorrect score is displayed, we reserve the right to void betting for that time period.

6.4.6. If a match is abandoned or postponed, all markets are void, unless the match continues within the same NFL weekly schedule (Thursday - Wednesday local stadium time).

6.4.7. If the teams are displayed incorrectly, we reserve the right to void betting.

6.4.8. All listed players are considered runners.

6.4.9. If no further touchdown is scored, the market “Next touchdown scorer (incl. overtime)” will be voided.

6.4.10. Players who are not listed are considered “Competitor1 other player” or “Competitor2 other player” for settlement purposes. This excludes players listed without an active price.

6.4.11. Defense or Special team players are considered “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if listed as dedicated outcome.

6.4.12. Markets will be settled based on TV insert and statistics provided by official associations, unless there is clear evidence that the statistics are incorrect.

6.5. Ice Hockey:

6.5.1. All markets, except period, overtime, and penalty shootout markets, are considered for regular time only unless otherwise stated.

6.5.2. In the event of a game being decided by a penalty shootout, one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets, including overtime and penalty shootout.

6.5.3. If the market remains open after goals and penalties have already taken place, we reserve the right to void betting.

6.5.4. If odds were offered with an incorrect match time exceeding 2 minutes, we reserve the right to void betting.

6.5.5. If an incorrect score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

6.6. Baseball:

6.6.1. If an inning ends before the Xth point is reached (including extra innings), this market (“Which team wins race to x points?” and “Who scores the Xth point (incl. ot)”) is considered void.

6.6.2. The market “When will the match be decided?” will be settled as “Any extra inning” if the match finishes in a draw after regular time (after a full 9 innings), regardless of whether or not overtime (extra innings) is played.

6.6.3. The market “Will there be overtime?” will be settled as “Yes” if the match finishes in a draw after regular time (after full 9 innings), regardless of whether or not overtime (extra innings) is played.

6.6.4. Possible extra innings are not considered in any market unless specifically stated.

6.6.5. All markets will be cleared according to the final result after 9 innings (8 1/2 innings if the home team is leading at this point).

6.6.6. If a match is interrupted or cancelled and not continued on the same day,

6.7. Handball

6.7.1. If a match ends before reaching the Xth point, the market "Who scores Xth point? (incl. ot)" will be voided (cancelled).

6.7.2. If a match ends before reaching the Xth point, the market "Which team will win race to X points? (incl. ot)" will be voided (cancelled).

6.7.3. All markets (excluding "Who scores the Xth point" and "Which team will win race to X points") are applicable for regular time only.

6.7.4. If the match goes to a 7-meter shootout, the markets "Who scores Xth point?" and "Which team will win race to X points?" will be voided.

6.7.5. We reserve the right to void betting if odds were offered with an incorrect match time (more than 3 minutes).

6.7.6. We reserve the right to void betting if markets remain open with an incorrect score that significantly impacts the prices.

6.8. Volleyball

6.8.1. If a set ends before reaching the Xth point, the market "Who scores [Xth] point in set [y]" will be voided (cancelled).

6.8.2. If the match is not finished, all undecided markets will be voided.

6.8.3. Golden set is not considered in any of the mentioned markets.

6.8.4. We reserve the right to void betting if markets remain open with an incorrect score that significantly impacts the prices.

6.8.5. All undetermined markets will take official points deductions into account. Markets that have already been determined will not take deductions into account.

6.9. Beach Volleyball

6.9.1. If a set ends before reaching the Xth point, the market "Who scores [Xth] point in set [y]" will be voided (cancelled).

6.9.2. If the match is not finished, all undecided markets will be voided.

6.9.3. Golden set is not considered in any of the mentioned markets.

6.9.4. We reserve the right to void betting if markets remain open with an incorrect score that significantly impacts the prices.

6.9.5. If a team retires, all undecided markets will be voided.

6.9.6. All undetermined markets will take official points deductions into account. Markets that have already been determined will not take deductions into account.

6.10. Futsal:

6.10.1. For regular time only, all markets are considered except halftime, first half markets, overtime, and penalty shootouts.

6.10.2. If a match is resumed within 48 hours of the initial kick-off date, all open bets will be settled with the final result. Otherwise, all undecided bets will be voided.

6.10.3. If the market remains open after goals, red or yellow-red cards, and penalties have been awarded, we reserve the right to void the betting.

6.10.4. We reserve the right to void the betting if the market was opened with an incorrect or missing red card.

6.10.5. We reserve the right to void the betting if odds were offered with an incorrect match time (more than 2 minutes).

6.10.6. If an incorrect score is entered, all markets will be canceled for the time when the incorrect score was displayed.

6.10.7. We reserve the right to void the betting if the team names or category are displayed incorrectly.

6.11. Badminton:

6.11.1. If a set ends before reaching the Xth point, the market “Who scores [Xth] point in [Nth] set” is voided.

6.11.2. If a match is not completed, all undecided markets are considered void.

6.11.3. If markets remain open with an incorrect score that significantly affects the prices, we reserve the right to void the betting.

6.11.4. If a team retires, all undecided markets are considered void.

6.11.5. We reserve the right to void the betting if the players/teams are displayed incorrectly.

6.11.6. For all undetermined markets, official points deductions will be taken into account. Markets that have already been determined will not take deductions into account.

6.12. Rugby Union and Rugby League:

6.12.1. For regular time only, all markets are considered except halftime, first half markets, overtime, and penalty shootouts.

6.12.2. Unless otherwise stated, markets are based on the result at the end of scheduled 80 minutes of play. This includes any added injury or stoppage time but excludes extra-time, time allocated for a penalty shootout or sudden death.

6.12.3. We reserve the right to void the betting if the market remains open after score changes or red cards.

6.12.4. We reserve the right to void the betting if the market was opened with an incorrect or missing red card.

6.12.5. We reserve the right to void the betting if odds were offered with an incorrect match time (more than 2 minutes).

6.12.6. We reserve the right to void the betting if the team names or category are displayed incorrectly.

6.13. Rugby Sevens

6.13.1. All markets, except halftime, first half markets, overtime, and penalty shoot out, are for regular time only.

6.13.2. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless stated otherwise. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or sudden death.

6.13.3. If a market remains open when score changes or red cards have already taken place, we reserve the right to void betting.

6.13.4. If a market was opened with a missing or incorrect red card, we reserve the right to void betting.

6.13.5. If odds were offered with an incorrect match time, more than 1 minute, we reserve the right to void betting.

6.13.6. If team names or categories are displayed incorrectly, we reserve the right to void betting.

6.14. Darts

6.14.1. If a match is not finished, all undecided markets are considered void.

6.14.2. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.

6.14.3. If players/teams are displayed incorrectly, we reserve the right to void betting.

6.14.4. If a match is not completed, all undecided markets are considered void.

6.14.5. The bullseye counts as the red check-out color.

6.15. Snooker

6.15.1. If a player retires or is disqualified, all undecided markets are considered void.

6.15.2. If a re-rack occurs, the settlement remains if the outcome was determined before the re-rack.

6.15.3. No fouls or free balls are considered for settlement of any Potted-Colour market.

6.15.4. If a frame starts but is not completed, all frame-related markets will be voided unless the outcome has already been determined.

6.15.5. If markets remain open with an incorrect score that significantly impacts the prices, we reserve the right to void betting.

6.15.6. If players/teams are displayed incorrectly, we reserve the right to void betting.

6.15.7. If a match is not completed, all undecided markets are considered void.

6.16. Table Tennis

6.16.1. If a set ends before the Xth point is reached, the market "Who scores [Xth] point in set [y]" is void.

6.16.2. If a match is unfinished, all undecided markets are void.

6.16.3. If an incorrect score affects prices significantly, we reserve the right to void bets.

6.16.4. If players/teams are displayed incorrectly, we reserve the right to void bets.

6.16.5. If a player retires, all undecided markets are void.

6.16.6. Official point deductions apply to all undetermined markets, but not to markets that have already been settled.

6.17. Bowls

6.17.1. If a set ends before the Xth point is reached, the markets "Xth set - which team wins race to x points" and "Xth set - which team scores Xth point" are void.

6.17.2. If a player retires or there is a walkover, all undecided bets are void.

6.17.3. If an incorrect score affects prices significantly, we reserve the right to void bets.

6.17.4. If players/teams are displayed incorrectly, we reserve the right to void bets.

6.18. Cricket

6.18.1. Match Betting

Description: Predict the match winner.

Rules: All bets will be settled according to official competition rules. In case of adverse weather, bets will be settled according to the official result. If no official result is available, all bets will be void. If the competition rules don't determine a winner in a tied match, deadheat rules apply. In competitions where a bowl off or super over determines a winner, bets will be settled according to the official result.

In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.

If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled and not restarted within 36 hours of the advertised start time, all bets will be void.

6.18.2. Double Chance

Description: Predict if the match will end in one of three possible results.

Rules: In case of a tie, bets will be settled as a dead heat. All bets will be settled according to official competition rules. If no official result is available, all bets will be void.

6.18.3. Match Betting: Draw No Bet

Description: Predict the match winner, with bets void if the match is a draw.

Rules: In case of a tie, bets will be settled as a dead heat. All bets will be settled according to official competition rules. If no official result is available, all bets will be void.

6.18.4. Tied Match

Description: Predict if the match will end in a tie.

Rules: All bets will be settled according to official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches, a tie is when the side batting second is bowled out for a second time with scores level.

6.18.5. Team with Most Fours

Objective: Determine which team will hit the most fours.

Guidelines: For limited overs matches, the bet will be void if at least 80% of the scheduled overs in either innings cannot be completed due to external factors, such as bad weather, unless the bet has already been settled before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the bet has already been settled.

Only fours hit from the bat, regardless of the delivery being legal or not, will be counted. Overthrows, all run fours, and extras will not be included.

Fours hit during a super over will not be counted.

For First Class games, only first innings fours will be counted.

6.18.6. Team with Most Sixes

Objective: Determine which team will hit the most sixes.

Guidelines: For limited overs matches, the bet will be void if at least 80% of the scheduled overs in either innings cannot be completed due to external factors, such as bad weather, unless the bet has already been settled before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the bet has already been settled.

Only sixes hit from the bat, regardless of the delivery being legal or not, will be counted. Overthrows and extras will not be included.

Sixes hit during a super over will not be counted.

For First Class games, only first innings sixes will be counted.

6.18.7. Team with Most Extras

Objective: Determine which team will have the most extras added to their batting score.

Guidelines: For limited overs matches, the bet will be void if at least 80% of the scheduled overs in either innings cannot be completed due to external factors, such as bad weather, unless the bet has already been settled before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the bet has already been settled.

All wide deliveries, no balls, byes, leg byes, and penalty runs in the match will be counted towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat will not be counted towards the final total.

Extras during a super over will not be counted.

For First Class games, only first innings extras will be counted.

6.18.8. Team with Most Run Outs Conceded

Objective: Determine which team will concede the most run outs in the match.

Guidelines: A run out “conceded” means that a member of that team will be run out while batting.

For limited overs matches, the bet will be void if at least 80% of the scheduled overs in either innings cannot be completed due to external factors, such as bad weather, unless the bet has already been settled before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the bet has already been settled.

Run outs during a super over will not be counted.

For First Class games, only first innings run outs will be counted.

6.18.9. Top First Over

Objective: Predict which team will score the most runs during the first over of their innings.

Regulations: For wagers to remain valid, the first over must be completed, unless settlement has already been determined. In case the first over is ended due to external factors such as bad weather, all bets will be void, except when settlement has already been determined before the reduction.

In First Class matches, this market only pertains to the first innings of each team. Extras and penalty runs during the specific over count towards settlement.

6.18.10. Highest Runs in Sets of Overs

Objective: Predict which team will score the most runs after a specific number of overs in their innings.

Regulations: If the specified number of overs is not completed, the bet will be void, except when the team is all out, declares, reaches their target, or when settlement has already been determined.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs that have been bowled at the time the bet was placed, due to external factors like bad weather, unless settlement of the bet has already been determined before the reduction.

In First Class matches, this market refers only to each team’s first innings

6.18.11. First Wicket Partnership

Description: This market predicts which team will score the highest number of runs before losing their first wicket.

Rules: If the batting team reaches their target, declares, or completes their allotted overs before losing the first wicket, then the total runs amassed will be considered as the result. If a batsman retires hurt, it will not count as a wicket.

For limited-overs matches, bets will be void if the innings is reduced due to external factors such as bad weather, unless settlement has already been determined before the reduction.

For drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the bet's settlement has already been determined. In First Class matches, this market refers only to each team's first innings.

6.18.12. Match Fours

Description: This market predicts the number of fours that will be hit in the match.

Rules: For limited-overs matches, bets will be void if at least 80% of the scheduled overs cannot be completed due to external factors such as bad weather, unless the settlement of the bet has already been determined before the reduction.

For drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the settlement of the bet has already been determined. Only fours hit from the bat, off any legal or illegal delivery, will count towards the total. Overthrows, all run fours, and extras will not be considered. Fours hit in a super over will not count.

6.18.13. Match Sixes

Description: This market predicts the number of sixes that will be hit in the match.

Rules: For limited-overs matches, bets will be void if at least 80% of the scheduled overs cannot be completed due to external factors such as bad weather, unless the settlement of the bet has already been determined before the reduction.

For drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the settlement of the bet has already been determined. Only sixes hit from the bat, off any legal or illegal delivery, will count towards the total. Overthrows and extras will not be considered. Sixes hit in a super over will not count.

6.18.14. Match Extras

Description: This market predicts the number of extras that will be scored in the match.

Rules: For limited-overs matches, bets will be void if at least 80% of the scheduled overs cannot be completed due to external factors such as bad weather, unless the settlement of the bet has already been determined before the reduction.

For drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes, and penalty runs in the match will count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat will not count towards the final total. Extras in a super over will not count.

6.18.15. Match Run Outs

Question: How many run outs will there be in the match?

Rules: Bets will be void in limited overs matches if less than 80% of the scheduled overs in either innings are completed due to external factors, unless settlement has already been determined before the reduction.

Bets will be void in drawn First Class matches if fewer than 200 overs are bowled, unless settlement has already been determined.

Run outs in a super over do not count.

Maximum Over in Match Description: How many runs will be scored in the highest scoring over of the match?

Rules: Bets will be void in limited overs matches if less than 80% of the overs scheduled to be bowled are completed due to external factors, unless settlement has already been determined before the reduction.

Bets will be void in drawn First Class matches if fewer than 200 overs are bowled, unless settlement has already been determined.

All runs, including extras, count towards settlement.

Super overs do not count.

6.18.16. Match Top Batsman

Question: Which batsman will score the most runs in the match?

Rules:

The result is determined by the batsman with the highest individual score in the match.

Bets will be void in limited overs matches if less than 50% of the scheduled overs in either innings at the time the bet was placed are completed due to external factors, including bad weather.

Top batsmen bets for First Class matches apply only to the first innings of each team and will be void if fewer than 200 overs are bowled, unless settlement has already been determined.

If a player was named at the toss but later removed as a concussion sub, that player will still be counted, as will the replacement player.

If a batsman does not bat but was named in the starting XI, bets on that batsman will stand.

If a substitute (concussion, or otherwise) not named in the original XI scores the highest individual score in the team’s innings, bets on the market will be void.

Runs scored in a super over do not count.

Dead-heat rules apply when two or more players score the same number of runs.

6.18.17. Match Top Bowler

Question: Which bowler will take the most wickets in the match?

Rules: The result is determined by the bowler with the most wickets in the match.

Bets will be void in limited overs matches if less than 50% of the scheduled overs in either innings at the time the bet was placed are completed due to external factors, including bad weather.

Top bowler bets for First Class matches apply only to the first innings of each team and will be void if fewer than 200 overs are bowled, unless settlement has already been determined.

If a player was named at the toss but later removed as a concussion sub, that player will still be counted, as will the replacement player.

If a bowler does not bowl but was named in the starting XI, bets on that bowler will stand.

If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void.

If two or more bowlers have taken the same number of wickets, the winner will be the bowler who has conceded the fewest runs. Dead-heat rules apply if there are two or more bowlers with the same wickets taken and runs conceded.

Wickets taken in a super over do not count.

If no bowlers take a wicket in an innings, all bets will be void.

6.18.18. Man of the Match

Description: Which player will be awarded the title of "man of the match"?

Rules: The winning bets will be based on the player officially declared as the man of the match. In case of a tie, the dead-heat rules will apply.

If no player is officially declared as the man of the match, then all bets will be canceled.

6.18.19. Delivery Markets Runs off Delivery

Description: What will be the total runs scored off the designated delivery?

Rules: The outcome will be determined by the number of runs added to the team's overall score from the specific delivery.

For settlement purposes, all illegal deliveries will count as deliveries. For example, if an over starts with a wide, then the first ball will be calculated as 1 and, although there has not been a legal delivery bowled, the next ball will be considered as the second delivery for that over.

If a delivery results in a free hit, or a free hit is to be bowled again due to an illegal delivery, the runs scored off the additional delivery will not be counted.

All runs, whether off the bat or not, will be included. For instance, a wide with three extra runs taken will add up to 4 runs in total off that delivery.

6.18.20. Exact Runs off Delivery

Description: What will be the precise number of runs scored off the specified delivery?

Rules: As per the "Runs off Delivery" market.

6.18.21. Runs in Over Market

Description: What is the total number of runs that will be scored in the specified over?

Rules: Bets will stand only if the specified over is completed unless settlement of the bet has already been determined. If an innings ends during the specified over due to external factors, including bad weather, the over will be considered complete unless settlement of the bet has already been determined. If the specified over does not commence for any reason, all bets will be void. Settlement will include extras and penalty runs scored during the specified over.

6.18.22. Boundary in Over Market

Description: Will there be a boundary scored by the batting team in the specified over?

Rules: This market is the same as “Runs in Over”. Only boundaries scored from the bat, regardless of whether the delivery was legal or not, will count as a boundary. Extras, overthrows, and all-run fours will not count towards the boundary total.

6.18.23. Wicket in Over Market

Description: Will a wicket fall in the specified over?

Rules: This market is the same as “Runs in Over”. Settlement will be based on any type of wicket, including run-outs. A retiring hurt batsman will not count as a wicket. If a batsman is retired out or timed out, the wicket will be considered to have occurred on the previous ball.

6.18.24. Odd/Even Runs in Over Market

Description: Will the total number of runs scored in the specified over be an odd or even number?

Rules: This market is the same as “Runs in Over”. Zero will be considered an even number for settlement purposes.

6.18.25. Runs in Groups of Overs Market

Description: What is the total number of runs that will be scored in the specified number of overs?

Rules: Bets will be void if the specified number of overs are not completed, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.

6.18.26. Wickets in Groups of Overs Market

Description: How many wickets will fall in the specified number of overs?

Rules: Bets will be void if the specified number of overs are not completed, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. A retiring hurt batsman will not count as a dismissal. If a batsman is retired out or timed out, the wicket will be considered to have occurred on the previous ball.

6.18.27. Runs in Session Market

Description: What is the total number of runs that will be scored in the specified session?

Rules: Settlement will be based on the total number of runs scored by both teams during the specified session, regardless of which team scored them. Bets will be void if fewer than 20 overs are bowled in the session, unless settlement has already been determined.

6.18.28. Innings Markets Innings Runs

Description: What will be the total runs scored by a team in a specified innings?

Rules: For limited overs matches, bets will be void if at the time the bet was placed, at least 80% of the scheduled overs have not been completed due to external factors like bad weather, unless settlement of the bet has been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

For drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first-class matches if an incomplete innings has had less than 60 overs bowled, unless settlement of the bet has already been determined. A team's declared innings will be considered complete for the purposes of settlement.

6.18.29. Innings Wickets

Description: How many wickets will the batting team lose in the current innings?

Rules: For limited overs matches, bets will be void if at the time the bet was placed, at least 80% of the scheduled overs have not been completed due to external factors like bad weather, unless settlement of the bet has been determined before the reduction.

For drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Retired hurt does not count as a dismissal.

6.18.30. Innings Fours

Description: How many fours will the batting team hit in their current innings?

Rules: Same as the "Most Fours" market.

6.18.31. Innings Sixes

Description: How many sixes will the batting team hit in their current innings?

Rules: Same as the "Most Sixes" market.

6.18.32. Innings Extras

Description: How many extra runs will be added to the named team’s batting innings?

Rules: Same as the "Most Extras" market.

6.18.33. Innings Run Outs

Description: How many run outs will be conceded in the innings?

Rules: Same as the "Most Extras" market.

6.18.34. Maximum Over in Innings

Question: What is the maximum number of runs scored in a single over in the current innings?

Guidelines: Same rules apply as for Maximum Over in Match.

6.18.35. Innings Runs, Odd or Even?

Question: Will the total number of runs scored in the current innings be an odd or even number?

Guidelines: If the innings is abandoned, forfeited or there is no official result, all bets will be void.

6.18.36. Innings to finish with a Boundary

Question: Will the final ball of the innings result in a boundary (scored from the bat)?

Guidelines: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours, and extras do not count as boundaries. In limited overs matches, bets will be void if the number of scheduled overs to be bowled at the time the bet was placed is reduced due to external factors such as bad weather. If the match is abandoned or there is no official result, all bets will be void.

6.18.37. Exact Runs in Innings

Question: How many runs will the team batting in the final innings score exactly?

Guidelines: Bets will be settled based on the official result. In limited overs matches, bets will be void if the number of scheduled overs to be bowled at the time the bet was placed is reduced due to external factors such as bad weather. If the match is abandoned or there is no official result, all bets will be void.

6.18.38. Top Batsman in Innings

Question: Which batsman will score the highest number of runs for the named team in the current innings?

Guidelines: The result of this market is determined based on the batsman with the highest individual score in a team’s innings. In limited overs matches, bets will be void if it is not possible to complete at least 50% of the scheduled overs to be bowled at the time the bet was placed due to external factors such as bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss but later removed as a concussion substitute, the original player will still be counted, as will the replacement player. Bets on a batsman will stand even if the player does not bat but was named in the starting XI. If a substitute (concussion or otherwise) not named in the original XI scores the highest individual score in the team’s innings, bets on the market will be void. In case of a tie, dead-heat rules will apply. Runs scored in a super over do not count.

6.18.39. Top Bowler in Innings

Objective: Predict the bowler who will take the most wickets for a specific team.

Rules: The winner is the bowler with the highest number of wickets in an individual innings.

In limited overs matches, if less than 50% of the overs scheduled to be bowled have been completed due to external factors (e.g. bad weather), bets will be void.

First Class matches apply only to the first innings of each team. If less than 200 overs have been bowled, bets will be void unless the bet has already been settled.

If a player was named at the toss but later removed as a concussion sub, their wickets will still be counted, as will the replacement player.

Bets on a bowler named in the starting XI will stand even if they do not bowl.

If a substitute not named in the original XI takes the most wickets, bets will be void.

If multiple bowlers have the same number of wickets, the winner will be the bowler who conceded the fewest runs. If there is still a tie, dead heat rules will apply. Wickets taken in a super over are not counted.

If no bowlers take a wicket, all bets will be void.

6.18.40. Last Man Standing

Objective: Predict the batsman who will be not out upon completion of the innings.

Rules: If multiple batsmen are not out upon completion of the innings, the winner will be the last batsman to face a delivery (legal or not).

Batsmen who retire hurt or did not bat will not be considered not out. If more than 11 players bat, bets will be void.

In limited overs matches, if the innings has been reduced due to external factors (e.g. bad weather) after the bet is placed, bets will be void.

6.18.41. Batsmen Markets Batsman Runs

Objective: Predict the number of runs a named batsman will score.

Rules: The final score of the batsman will be the result if the batsman finishes the innings not out as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target.

If the batsman does not bat, the bet will be void. If the batsman is not in the starting XI, bets will be void.

If a batsman retires hurt but returns later, their total runs scored will count. If they do not return, the final result will be as it stood when they retired.

In limited overs matches, if less than 80% of the scheduled overs in either innings have been completed due to external factors (e.g. bad weather), bets will be void unless settlement has already been determined or goes on to be determined.

In drawn First Class matches, if fewer than 200 overs are bowled, bets will be void unless the bet has already been settled.

Runs scored in a super over do not count.

6.18.42. Combined Batsman Runs

Objective: Predict the total runs scored by named batsmen.

Rules: Same rules as "Batsman Runs." If any named batsmen do not bat, the bet will be void unless the bet has already been settled or goes on to be determined.

6.18.43. Betting on Batsman Fours

Description: This bet involves predicting the number of fours that a specific batsman will hit during the match.

Rules: If the batsman remains not out at the end of the innings due to a declaration, the team reaching their target, or the end of the allotted overs, the number of fours hit by the batsman will be the final result. If the batsman does not bat, the bet will be void. Similarly, if the batsman is not part of the starting XI, the bet will be void.

If the batsman retires hurt but returns later, the total fours hit by that batsman in the innings will count. However, if the batsman does not return, the final result will be as it stood when the batsman retired.

If the match is a limited overs match and less than 80% of the scheduled overs are completed due to external factors like bad weather, bets will be void unless settlement has already been determined or goes on to be determined. Settlement is considered determined if the line at which the bet was placed is passed or the batsman is dismissed.

In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only fours scored off the bat will count towards the total. Overthrows, all run fours, and extras will not count. Fours scored in a super over will also not count.

6.18.44. Betting on Batsman Sixes

Description: This bet involves predicting the number of sixes that a specific batsman will hit during the match.

Rules: If the batsman remains not out at the end of the innings due to a declaration, the team reaching their target, or the end of the allotted overs, the number of sixes hit by the batsman will be the final result. If the batsman does not bat, the bet will be void. Similarly, if the batsman is not part of the starting XI, the bet will be void.

If the batsman retires hurt but returns later, the total sixes hit by that batsman in the innings will count. However, if the batsman does not return, the final result will be as it stood when the batsman retired.

If the match is a limited overs match and less than 80% of the scheduled overs are completed due to external factors like bad weather, bets will be void unless settlement has already been determined or goes on to be determined. Settlement is considered determined if the line at which the bet was placed is passed or the batsman is dismissed.

In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only sixes scored off the bat will count towards the total. Overthrows and extras will not count. Sixes scored in a super over will also not count.

6.18.45. Betting on Batsman Milestones

Description: This bet involves predicting whether a specific batsman will reach a specified milestone (as “Batsman Runs”).

Rules: If the specified batsman is not out, all bets will be void. If the specified batsman retires and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand.

6.18.46 Partnership Markets: Fall of Next Wicket

Description: This market is about predicting the number of runs that the batting team will have scored when the next wicket falls.

Rules: If the batting team completes their allotted overs, reaches their target, or declares before the specified wicket falls, then the result will be the total runs scored. If a batsman retires hurt, it will not count as a wicket.

For limited overs matches, if less than 80% of the scheduled overs are completed in either innings due to external factors, the bets will be void, unless the result has already been determined, or goes on to be determined. If the bet has been placed, the result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.

For drawn First Class matches, if fewer than 200 overs have been bowled, bets will be void, unless settlement of the bet has already been determined.

6.18.47 Next Man Out

Description: This market is about predicting which batsman will be the next to be dismissed.

Rules: If either batsman retires hurt or the batsmen at the crease are different from those quoted, then the bets placed on both batsmen will be void. If no more wickets fall, all bets will be void.

6.18.48 Batsman Match Bet

Description: This market is about predicting which batsman in the current partnership will score the most runs in this innings.

Rules: Bets will be settled based on the official scores for the specified batsmen in the innings, as detailed in the "Batsman Runs" section above. If it is not possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed, the bets will be void, unless settlement has already been determined.

6.18.49 Method of Next Wicket Dismissal

Description: This market is about predicting how the next batsman will be dismissed.

Rules: The result will be determined by the dismissal method of the next wicket that falls. If a batsman retires hurt, it will not count as a wicket. If a batsman is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void.

6.18.50 Player Markets Batsman Matchbet

Description: This market is about predicting which of the named players will score the most runs.

Rules: In limited overs matches, if less than 80% of the scheduled overs are completed in either innings due to external factors, including bad weather, bets will be void, unless settlement has been determined. For drawn First Class matches, if fewer than 200 overs have been bowled, bets will be void, unless settlement of the bet has already been determined. Both players must be named in the starting XI or appear as a substitute. If either player does not subsequently bat, all bets will still be settled. Runs scored in a super over do not count.

6.18.51 Bowler Matchbet

Description: This market is about predicting which of the named players will take the most wickets.

Rules: In limited overs matches, if less than 80% of the scheduled overs are completed in either innings due to external factors, including bad weather, bets will be void, unless settlement has been determined. For drawn First Class matches, if fewer than 200 overs have been bowled, bets will be void, unless settlement of the bet has already been determined. Both players must be named in the starting XI or appear as a substitute. If either player does not subsequently bowl, all bets will still be settled. Wickets

6.18.52. Player Performance Matchbet

Description: Choose the player who will score the most points in the player performance scoring system.

Rules: Points are awarded as follows: 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping. If the match is limited overs and less than 80% of the scheduled overs are completed in either innings due to external factors, bets will be void, unless settlement has already been determined. If a First Class match is drawn with fewer than 200 overs bowled, bets will be void, unless settlement has already been determined. Both players must appear in the starting XI or as a substitute, and if either player does not bat or bowl, bets will still be settled. Super over points do not count.

6.18.53. Wicket Keeper Performance Matchbet

Description: Choose the wicket keeper who will score more points in the player performance scoring system.

Rules: Points are awarded as stated above. If the match is limited overs and less than 80% of the scheduled overs are completed in either innings due to external factors, bets will be void, unless settlement has already been determined. If a First Class match is drawn with fewer than 200 overs bowled, bets will be void, unless settlement has already been determined. Both named players must start as the wicket keeper or appear as a substitute, and if their playing role changes, bets will still be settled according to the scoring system. Super over points do not count.

6.18.54. Free Hit Runs Over/Under

Description: Predict the number of runs that will be scored off the free hit delivery.

Rules: The result will be determined by the number of runs added to the team total off the specified delivery. If the free hit is re-bowled due to an illegal delivery, the runs scored off the second free hit will not count. Extras and penalty runs will count towards settlement. For example, if a wide is bowled on the free hit delivery specified, the result will be 1. If the delivery results in a free hit, a new market may be offered.

6.18.55. Race to ‘X’ Runs

Description: Predict which batsman will reach the specified number of runs first.

Rules: All bets will stand, regardless of any curtailment. If neither batsman reaches the specified number of runs, the markets will be settled as ‘Neither’.

6.18.56. Next to Hit Six

Description: Predict which batsman will hit the next six.

Rules: All bets will stand, regardless of any curtailment. If neither batsman scores a six after the bet is offered, the market will be settled as ‘Neither’. Overthrows and extras will not count.

6.18.57. Next Wicket Method

Description: Which bowler will take the next wicket in this innings?

Rules: Bets are valid regardless of curtailment. If none of the listed bowlers take a wicket, the market will be settled as "None of the above". If a batsman retires hurt, it does not count as a wicket. Run outs, timed out, retired out, and other dismissal methods not attributed to a specific bowler will be settled as "None of the above".

6.18.58. Winning Over

Description: In which over of the named team's innings will the match conclude?

Rules: If no official result is declared, all bets will be voided. If the maximum overs possible are reduced after placing a bet in a limited-overs match, all bets will be voided.

6.18.59. Both Teams to Score 'X' Runs

Description: Will both teams score the specified number of runs?

Rules: In limited-overs matches, if it is impossible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, bets will be voided unless settlement has already been determined before the reduction. If fewer than 100 overs have been bowled in either team's first innings in a drawn First-Class match, bets will be voided unless settlement has already been determined, and only runs scored in the first innings count. If a team declares, that innings will be considered complete for settlement purposes.

6.18.60. Either Batsman Method of Dismissal

Description: Will either of the named batsmen be dismissed in the specified method?

Rules: Settlement will occur regardless of whether either batsman remains not out or retires hurt at the end of the innings.

6.18.61. Both Batsmen Method of Dismissal

Description: Will both of the named batsmen be dismissed in the specified method?

Rules: Same as "Either Batsman Method of Dismissal".

6.18.62. Runs off Consecutive Deliveries

Description: How many runs will be scored off each of the specified deliveries?

Rules: Same as "Runs off Delivery", but the specified number of runs must be scored off both named deliveries.

6.18.63. Delivery Wicket

Description: Will a wicket fall on the specified delivery?

Rules: Bets will only stand if the specified delivery is completed.

For settlement purposes, any type of wicket will be considered, including run outs. A batsman retiring hurt will not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have taken place on the previous ball.

6.18.64. Both Batsmen to Score ‘X’ Runs in an Over

Description: Will both batsmen score the specified number of runs in an over?

Rules: Bets will only stand if the specified over is completed, unless settlement has already been determined. If an innings ends during an over, that over will be deemed complete, unless the innings ends due to external factors like bad weather, in which case all bets will be void, unless settlement has already been determined.

If the over does not start for any reason, all bets will be void.

Only runs scored off the bat will count towards settlement.

Bets will be settled regardless of whether the specified batsmen are dismissed or retire hurt before the over commences.

6.18.65. Both Batsmen to Score a Boundary in an Over

Description: Will both batsmen score a boundary in the over?

Rules: Same as “Both Batsmen to Score ‘X’ Runs in an Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery - legal or not) will count. Overthrows, all run fours and extras will not count.

6.18.66. Both a Four and a Six to be Scored in an Over

Description: Will both a four and a six be scored in the over?

Rules: Bets will only stand if the specified over is completed, unless settlement has already been determined. If an innings ends during an over, that over will be deemed complete, unless the innings ends due to external factors like bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not start for any reason, all bets will be void.

Only fours or sixes scored from the bat (off any delivery - legal or not) will count. Overthrows, all run fours and extras will not count.

6.18.67. Milestones for Batsman and Bowler Combo

Description: This market is about whether a specific batsman and bowler will reach their respective milestones.

Rules: For the batsman, the same rules as "Batsman Runs" apply. In first-class games, only runs scored in the first innings count. If the batsman is not in the starting XI or substituted in, bets will be void.

For the bowler, if the bowler does not bowl, they will be deemed to have taken zero wickets. If the bowler is not in the starting XI or substituted in, bets will be void. In limited-overs matches, bets will be void if at least 80% of the scheduled overs in the relevant innings could not be completed due to external factors, including bad weather, unless settlement has been determined.

In drawn first-class matches, bets will be void if fewer than 200 overs have been bowled, unless the player's bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In first-class games, only first innings wickets and runs will count. Wickets and runs scored in a super over do not count.

6.18.68. Milestones for Batsmen Combo

Description: This market is about whether both batsmen will reach their respective milestones.

Rules: Same as "Combined Batsman Runs".

6.18.69. Notes for all Markets

A player being sent off is viewed as retired out, so it will be settled as a wicket.

When a player leaves the field as a concussion substitute, it will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes, both they and the player replaced will be looked upon as having played a full part in the match.

Penalty runs added to a team's total after the start of the other team's innings will not count towards the settlement of markets in the previous innings.

6.19. Squash

6.19.1. If a set ends before the Xth point is reached, the market "Who scores [Xth] point in set [y]" will be considered void (cancelled).

6.19.2. If markets remain open with an incorrect score that significantly affects the prices, betting may be voided.

6.19.3. If the players/teams are displayed incorrectly, betting may be voided.

6.19.4. If a player retires, forfeits the match, or is disqualified, all undecided markets are considered void.

6.19.5. Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.

6.19.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

6.20. Aussie Rules

6.20.1. All markets exclude overtime unless otherwise stated.

6.20.2. Regular 80 minutes: Markets are based on the result at the end of scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time.

6.20.3. If odds were offered with an incorrect match time (more than 2 minutes), betting may be voided.

6.20.4. If the team names or categories are displayed incorrectly, betting may be voided.

6.21. Counter-Strike: Global Offensive

6.21.1. If the bomb is not planted during a round, the market for that round ([mapNr!] Map [roundNr!] Round - Bomb defused) will be void.

6.21.2. Unless otherwise specified, overtime is not included in markets.

6.21.3. Markets will be settled based on officially published results.

6.21.4. If there is an error in the fixture listing, we reserve the right to void betting.

6.21.5. If a walkover or retirement occurs, all undecided markets will be void.

6.21.6. If a match or map is replayed due to a disconnection or non-player-related technical issues, all undecided markets will be void, and the replayed match or map will be handled separately.

6.21.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

6.22. Dota 2

6.22.1. First Aegis on Xth Map: Settlement will be based on the team that picks up the Aegis of the Immortal, regardless of who slays Roshan.

6.22.2. First Tower on Xth Map and First Barracks on Xth Map: Settlement will take into account all methods of tower destruction, including opponent and creep destroy, and destroy by deny.

6.22.3. Officially published results will be used for settlement.

6.22.4. We reserve the right to void betting if the fixture is listed incorrectly.

6.22.5. All undecided markets will be void in case of a walkover or retirement.

6.22.6. If a match or map is replayed due to technical issues that are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.

6.22.7. We reserve the right to void betting if the standard number of maps is changed or differs from those offered for betting purposes.

6.23. League of Legends

6.23.1. First Inhibitor on Xth Map and First Tower on Xth Map: Settlement will take into account every method of destruction.

6.23.2. Overtime will not be considered for markets unless stated otherwise.

6.23.3. Settlement will be based on officially published results.

6.23.4. We reserve the right to void betting if the fixture is listed incorrectly.

6.23.5. All undecided markets will be void in case of a walkover or retirement.

6.23.6. If a match or map is replayed due to technical issues that are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.

6.23.7. We reserve the right to void betting if the standard number of maps is changed or differs from those offered for betting purposes.

6.24. eSports FIFA

6.24.1. The match duration for eSports Battle is 2x4 minutes.

6.24.2. The match duration for Liga Pro EFootball is 2x6 minutes.

6.24.3. Settlement for all markets will follow the General and Soccer Market Rules.

6.25. NBA2K eSports

6.25.1. The duration of a match in NBA2K eSports is 4x5 minutes, which includes overtime.

6.25.2. Settlement of all markets in NBA2K eSports will be made according to the General and Basketball Market Rules.

Virtual Sports

7.1. Virtual Football

7.1.1. Virtual Football Modes offer a 24/7/365 real money betting experience on virtual football. The competitions are continuously generated, and bets can be placed at any time, even during a season.

7.1.2. Game Structure

Each mode has a different tournament structure:

Virtual Football League Mode VFLM:

16 Teams

Home & away matches

30 match days

8 concurrent matches per match day

240 matches per season Group Stage

Virtual Football World Cup VFWC:

32 Teams (8 groups of 4 teams per group)

12 match day chunks (3 match days of 4 chunks per match day)

4 concurrent matches per match day chunk

48 matches per group stage

Knock-Out-Stage

16 Teams

5 round (R16[1…4]; R16[5…8]; R8; Semi Finals; Final & 3rd Place)

4 concurrent matches (R16[1…4]; R16[5…8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

16 matches per knock-out-stage.

7.2. Virtual Basketball

7.2.1. The VBL provides a 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams, and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time, even within a season.

7.2.2. Season Details

For the online version, one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season, there is a 30-second ‘Post Season’ period.

7.2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.

7.3. Virtual Horses

7.3.1. VHK provides a 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds before the start of the next upcoming race, as well as on all future races of the current race days at any time.

7.3.2. Races are generated continuously, and a new one will start as soon as the current one finishes. Betting is possible in the next 10 upcoming races:

2 minutes total event cycle

40 seconds betting phase

65 seconds event phase

15 seconds results phase

2 grass and 1 dirt track with a 1000m race randomly scheduled

8, 10, 12, 14 runners randomly assigned

7.3.3. Markets

Win: Pick the runner that finishes first.

Place: Pick the runner that finishes either 1st and 2nd (6-7 runners), or 1st, 2nd, and 3rd (7+ runners).

Forecast (Correct Order): Pick the runners that finish 1st and 2nd in the correct order (exacta).

Forecast (Any Order): Pick the runners that finish 1st and 2nd in any order (quinella).

Tricast (Correct Order): Pick the runners that finish 1st, 2nd, and 3rd in the correct order (trifecta).

Tricast (Any Order): Pick the runners that finish 1st, 2nd, and 3rd in any order (trio).

7.4. Virtual Dogs

7.4.1. The VDK provides a 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

7.4.2. Game Information: Races are continuously generated, and a new race starts as soon as the current one finishes. Each event cycle lasts two minutes, with a 37 or 67 seconds betting phase, a 38 or 68 seconds event phase, and a 15 seconds results phase. Races take place on a night and day track with a randomly scheduled distance of 360m or 720m, with 6 or 8 runners randomly assigned.

7.4.3. Markets

Win: Pick the runner that finishes first.

Place: Pick the runner that finishes either 1st and 2nd (6-7 runners), or 1st, 2nd, and 3rd (7+ runners).

Forecast (Correct Order): Pick the runners that finish 1st and 2nd in the correct order (exacta).

Forecast (Any Order): Pick the runners that finish 1st and 2nd in any order (quinella).

Tricast (Correct Order): Pick the runners that finish 1st, 2nd, and 3rd in the correct order (trifecta).

Tricast (Any Order): Pick the runners that finish 1st, 2nd, and 3rd in any order (trio).

BONUSES

8.1. Comboboost

8.1.1.

SelectionsMultiplier

2

1.01

3

1.02

4

1.04

5

1.05

6

1.07

7

1.1

8

1.15

9

1.17

10

1.2

11

1.25

12

1.3

13

1.35

14

1.4

15

1.45

16

1.5

17

1.65

18

1.75

19

1.85

20

2

8.1.2. The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.

8.1.3. Cashed Out bets are not eligible for a Combo boost.

8.1.4. The operator retains the right to modify, cancel, recover, or reject any promotion at its sole discretion.

8.1.5. The combo boost is exclusively available for selections with odds of 1.50 or higher.

8.2. Freebets, freemoney, bet no risk.

8.2.1. Freebet - player get just a winning part of the bet. For example, freebet 5 on odd 3.5 player get on account 5*3.5 - 5 = 12.5

8.2.2. Freemoney - player gets a stake and wins a part on the account. For example, freemoney 5 on the odd 3.5 the player get on account 5*3.5 = 17.50

8.2.3. Bet no risk - usual bet, but if player loses he get back his money on account.

type of freebetRefund or VoidedHalf LostHalf win

freebet

count as a lost bet

count as a lost bet

as a usual bet, but without the stake (2.53.5+2.51)-5=6.25

free money

the player gets stake amount on his account

as a usual bet

as a usual bet

bet no risk

as a usual bet

the player gets stake amount on his account

as a usual bet

VIRTUAL GAMES RULES

9.1. General Rules:

9.1.1. The sportsbook platform retains the right to cancel any bet placed on clearly “bad” odds, switched odds, or a bet made after an event has begun or if the match has been affected by obvious technical difficulties.

9.1.2. All bets will be settled once the market’s outcome has been determined.

9.2. FIFA:

9.2.1. The match duration is 2x6 minutes, including injury time but not including extra time or penalty shootouts.

9.2.2. All markets will be settled as specified in the General Market Rules.

9.3. NBA 2K

9.3.1. The match duration is 4 quarters, each lasting 6 minutes. This includes overtime.

9.3.2. All markets for NBA 2K will be settled according to the General and Basketball Market Rules.

9.4. eTennis

9.4.1. In eTennis, the winner of the match is the first player to win 2 sets.

9.4.2. To win a set, a player must win 3 games. If the score is tied at 2-2, the player who wins the next 2 points wins the set. If the players are still tied at 3-3, the set is decided by a tie-break.

9.4.3. The winner of a tie-break is the first player to win 5 points with a minimum 2-point difference. If the score is tied at 5-5, the player who wins the next 2 points wins the tie-break (e.g. 7-5, 8-6, 9-7, etc.).

9.5. Rocket League

9.5.1. The match duration for Rocket League is 5 minutes. This does not include overtime.

9.5.2. All markets for Rocket League will be settled according to the General Market Rules.

9.6. eFighting

9.6.1. In eFighting, the winner of the match is the character who wins the fight.

9.6.2. The following terms apply to eFighting markets:

Health Bar: Each character has 2 Health Bars. The second bar is only active after the first is completely spent.

First damage: The first successful attack in the fight.

Clash: A situation in the fight where both characters challenge each other in special occasions to increase hit points. Both fighters can win the clash, but there can also be a draw.

Supermove: A special move for each character that occurs very rarely.

9.6.3. All markets for eFighting will be settled according to the definitions above.

9.7. eCricket

9.7.1. In eCricket, a match consists of two innings, one for each team.

9.7.2. Each inning consists of five overs with 6 deliveries each.

9.7.3. All markets for eCricket will be settled according to the Cricket Market Rules.

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